The debate is relatively new, but it will continue for ages: traditional animation vs. computer generated (CG) animation. Traditional animation is created using hand drawn techniques: pen, pencil, ink and paint. This originates to the very early 1900’s. CG animation involves creating works on computers, using software to animate. This was first used in early 1980s films such as Tron, and became more popular in the mid-1990s and early 2000s after Toy Story‘s and other Pixar films’ successes.
Both techniques have their pros and cons, but the inevitable question remains: which is better? The answer: it depends on the situation.
For example, if a work or franchise was originally traditionally animated, its future works should be as well. Take Spongebob Squareparents: Upon seeing Spongebob Squarepants: Sponge Out of Water earlier this year, I was pleasantly surprised to see that the majority of the film was hand drawn. However. when the characters took their CG forms later in the film, it was painfully clear how inferior that part was. Why? Because Spongebob CG does not work. Part of why we love the characters is the way they look. When changing from hand drawn to CG, the entire character cannot be taken seriously because that’s not how they look.
In contrast, take a CG work and try to re-imagine it hand drawn. The result might not be great, but they are not painful. In fact, some examples look arguably better than the original form. Check out this Tangled hand drawn art:
I don’t know what you think, but I see nothing wrong with the way Rapunzel and Flynn Rider look in this image. Actually, I think it looks pretty cool. Tell me what you think in the comments; I’m curious. In part two of Traditional Animation vs. CG, I will review the pros and cons of each form.